The British Championships started on Monday at Canterbury and after three rounds was proving a very Devon & Cornwall affair, with Jack Rudd of Bideford and Cornishman Mickey Adams the only two players on maximum points.
In Round 1, Rudd beat Paignton resident Keith Arkell after the latter left his queen en prise. He was then paired against the new Scottish Champion, Andrew Greet of St. Austell for a repeat of their balloon match at Torquay last year, won then by Greet. Rudd would doubtless be looking for some kind of revenge. This is how it went.
White: Jack Rudd (211). Black: Andrew Greet (232).
Petrosian System [A56]
1.d4 Nf6 2.c4 c5 3.d5 e5 4.Nc3 d6 5.e4 Nbd7 6.g3 g6 7.Bg2 Bg7 8.Nf3 0–0 9.0–0 Ne8 Black’s plan of mobilising his kingside pawns involves locking up his queenside pieces for the time being, with fatal consequences. 10.Rb1 f5 11.Ng5 Threatening 12.Ne6 winning the exchange. 11…Nc7 12.exf5 gxf5 The black pawns are drawn forward, away from the defence of their King. 13.f4 e4 14.g4 Nb6 If 14…fxg4 15.Qxg4 and White has a strong attack. 15.gxf5 Bxf5 16.Bxe4 Bxc3 17.bxc3 Qf6 18.Rb2! ready to join the attack immediately with great effect. 18…Rae8 The cavalry finally arrive, but too late to save the day. 19.Rg2 Kh8 20.Nxh7! Bxh7 If 20…Kxh7 21.Qh5+ Qh6 22.Bxf5+ Rxf5 23.Qxf5+ Kh8 24.Rf3 and mate must follow. 21.Bxh7 Kxh7 and Black resigned without waiting for White to play 22.Qh5+ Qh6 23.Qxh6+ Kxh6 24.Rf3 and Black can’t avoid the mate. 0–1
Adams, once the World No. 4 player, is hot favourite to win the £5,000 1st prize, but it is Rudd who has caught the eye early on. Last year he scored a solitary point from his first 4 games, yet recovered to record his best-ever score of 7/11 points. This year he’s approaching half-way to that total already with 8 games still to play.
This miniature was the Game of the Day from Round 1.
White: R. Eames (207). Black: M. Adams (267).
Bishop’s Gambit – Bledow Variation [C36]
1.e4 e5 2.f4 exf4 3.Bc4 d5 4.Bxd5 Nf6 5.Nf3 Nxd5 6.exd5 Qxd5 7.Nc3 Qf5 8.0–0 Nc6 9.d4 Be6 10.Ne2 g5 11.b3 0–0–0 12.Bb2 Bg7 13.c4 g4 14.Ne1 f3 15.gxf3 Rhg8 16.f4 g3 17.Nf3 gxh2+ 18.Kh1 Bf6 19.Qd2 Qg4 20.Rf2 Bf5 21.Qe3 Nb4 0-1 The knight will invade on c2 or d3 causing havoc.
The solution to last week’s problem by Heathcote was 1. Rc8! With the threat of 2.Nc6 mate, and 1…Rxa4 allows 2.Rc5 mate instead.
Here is another of his from the 1911 book More White Rooks.